Persistent Dynamic Multiplayer Campaign

Iron Front: Korea

A living battlefield where every action has an active impact on the campaign state. Join the fight, shift the frontline, and decide the next mission day. All set in the beautiful Korean theater.

Frontline Dynamic
Mission Day Length 2 Hours
Objectives Strategic
Teams Red vs Blue

Campaign Engine

The war moves because you move it.

Damage becomes progress

A living, shifting frontline dictates the flow of battle, with each objective contributing to territorial control. Destroy an objective, move the frontline past it, and the objective becomes yours.

Local Frontline Motion

Objectives affect nearby frontline control points more than distant ones, creating bends, breakthroughs, and contested salients.

Airframe Attrition

Air combat and CAP also play a role in the campaign; each enemy airframe destroyed contributes to your team's "attrition" value. Our frontline movement algorithm factors in this attrition value to ensure that all playstyles can contribute to the campaign.

USAF aircraft attacking a railroad in North Korea
USAF attack on a railroad in North Korea. Source: https://www.facebook.com/planehistoria/posts/us-air-force-aircraft-striking-railway-lines-south-of-wonsan-on-north-koreas-eas/874656795075164

The Campaign

Every target has strategic value.

Airfields, factories, logistics, armor, artillery, and observation posts are all tied into our mission logic and frontline algorithms, creating a web of strategic value that rewards coordinated team play and objective-focused sorties. Gather some friends, pick a target, and do huge amounts of damage together to shift the odds in your favor.

Target Set

Destroy what matters.

01

Tank Platoons

Frontline armor formations that give ground forces their punch.

02

Logistics Trucks

Supply movement, convoy interdiction, and rear-area disruption.

03

Artillery Batteries

High-value fire-support positions that shape pressure near the line.

04

Observation Posts

Forward eyes that make the difference between pressure and paralysis.

05

Factories

Industrial targets with strategic value beyond the immediate front.

06

Airfields

Critical basing nodes for sortie generation and theater control.

Player Statistics

Every sortie leaves a mark.

Total Sorties --
Top Ace --
Top Striker --
Best Survival --
Sidewinder Simulations

Built by Sidewinder Simulations

Sidewinder Simulations

Iron Front: Korea is being shaped by a team with decades of cumulative PvP flight simulator experience, and our goal is to create the best place for coordinated multiplayer sorties, clear campaign feedback, and objective-driven team play.

Join The Front

Squadrons, strike leads, and mission builders wanted.